Described by Augmented
Reality in Education, Augmented
Reality is the "the fusion of digital information with either live
streaming video or the viewer's real environment" and is a medium in which
live video is used with supplementary sounds and graphics to create a
"reality". Augmented reality is a great tool because anyone can use
it. This is a huge advantage as many can use it and AR can share a vast amount
of information in a relatively short time period. However, some disadvantages
include lack of social acceptance in a particular situation, and frustration
that comes from a lack of technological knowledge by those who are attempting
to use it.
The AR app I chose to explore was Animoto. In a previous
course of mine, a classmate used Animoto to create a video project. I choose
this app to explore because my classmate created a great presentation and I was
curious how it worked. I could use this app to help others or myself learn
about video creation and this could be used easily in a classroom. If the
teacher requires the use of this free app for a project, it could allow
students to be producers for their own short video clips and elaborate on a
topic learned in class.
Screenshot of the popular app Animoto
I believe that AR is a great tool to use in a classroom,
and that using this tactic can prove beneficial as many students can relate to
technology in today's society.
Student at Tate Center using both a cellphone and a laptop to stay connected and complete assignments.
I think that the advantages of AR outweigh the disadvantages, depending on how it is used. Do you agree? Also, how is Animoto different from any other video creation app?
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